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Committee for the Exploration of Mysteries: Rescuers (Indie RPG)
By Rp Bowman.
System: The Committee for the Exploration of Mysteries
Description: The heroic mice of the Rescue Aid Society relate tales of their most amazing adventure yet in a goofy take on this GM-less steampunk system.
Difficulty: Beginner, Rules Taught.
Characters: Characters Provided.
Players: 1 to 5, 4 hrs
Cosmic Encounter (Tabletop Wargame)
By Ted Monogue.
Cosmic Encounter - Play the classic game of alien powers and galactic conquest. (3 to 5 players, 60 mins)
Disappear in a Cloud of Steam (GURPS)
By Jeff Peters.
System: GURPS Steam Punk, 4th Edition
Description: Admiral Abernathy and a Steam Boat go on it maiden test run and never return. The Queen wants Detective Bree and his teams of unusual ladies and gentlemen from Scotland Yard to find out what happened to the boat and Admiral Abernathy.
Difficulty: Beginners Welcome, Rules Taught.
Characters: Characters Provided.
Players: 3 to 7, 4 hrs
LFR - CORE 1-13: The Fate of Camp 15 (Living Forgotten Realms - D&D 4e)
By Robin Montogue.
Game System: D&D 4E
Event Description: Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp's troubles before you share its fate. Set in the lands of the Lake of Steam, for characters levels 1-4.
Difficulty: Beginner, rules taught.
Characters: Create your own character for use in any
Living Forgotten Realm (LFR) game using the RPGA
Character Creation Guide
Number of Players: 4 to 6
LFR - CORM 1-5: In the Bleak Midwinter (Living Forgotten Realms - D&D 4e)
By Robin Monogue.
Game System: D&D 4E
Event Description: There is something rotten in the city of Suzail. While a midwinter festival brings throngs of competitors, merchants, and spectators,
it also brings an element of danger. When the host turns to heroes for help, they must uncover what lurks under the city's snow and
ice. A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
Difficulty: Beginner, rules taught.
Characters: Create your own character for use in any
Living Forgotten Realm (LFR) game using the RPGA
Character Creation Guide
Number of Players: 4 to 6
LFR - EAST 1-5: Mole Hunt (Living Forgotten Realms - D&D 4e)
By Robin Montogue.
Game System: D&D 4E
Event Description: You have been tasked to travel through the Chondalwood in an attempt to retrieve a doppelganger spy working for the dwarves of Eartheart. However, any task involving a doppelganger is sure to have its complications... Set in the lands to the west of the East Rift, for characters levels 4-7.
Difficulty: Beginner, rules taught.
Characters: Bring a level 4 to 7 character.
Number of Players: 4 to 6
Mission: Red Planet (Tabletop Wargame)
By Various.
Mission: Red Planet - The European Powers of the Gilded Age race to colonize Mars in this steampunk boardgame from Asmodee Games. (3 to 5 players, 60 mins)
More Games!!! (Tabletop Wargame)
By Dave Wacks.
Zombies and Assorted Games - Zombies!!!, MidEvil, Fluxx, etc. (2 to 6 players, 15 to 60 mins)
Open Boardgaming
By Various.
Play various SciFi, Fantasy and other themed board games anytime during COSine that the game room is open. Some possible choices include:
Small World - conquest and control of a world that is simply too small to accommodate them all. (3 to 5 players, 80 mins)
Mission: Red Planet - The European Powers of the Gilded Age race to colonize Mars in this steampunk boardgame from Asmodee Games. (3 to 5 players, 60 mins)
Fairy Tale - compete with others to build a on going story, be the first to discard your card and the the story the a certain way. (2 to 5 players, 20 mins)
Thebes - the archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions wins. (2 to 4 players, 60 mins)
Chrononauts - time travelers, with a unique identity and a secret mission, coming to grips with paradoxes of time travel, changing pivotal events and altering the course of history itself. (1 to 6 players, 45 mins)
Illusio - 1896 : As the pioneers of magic compete against each other to amaze the public, the most spectacular magic show of all times will soon happen and YOU want to win it! To achieve that, you'll portray one of the ten magicians in competition and challenge your competitors with prestigious tricks. (2 to 6 players, 30 mins)
Primetime Adventures: Star Trek (Indie RPG)
By Rp Bowman.
Description: In this rules-lite activity, the players contribute ideas for the world's greatest new Trek series (the one they've always wanted to see) - fill out and cast the crew and use the RULES OF TELEVISION (as opposed to the Laws of Physics) to Boldy Go Where No Man Has Gone Before.
System: Primetime Adventures
Difficulty: Beginner, Rules Taught.
Characters: Characters Provided.
Players: 1 to 5, 4 hrs
Salvage (GURPS)
By Jeff Peters.
System: GURPS Space, 4th Edition
Description: The planet B2347-5 is a dust bowl with an atmosphere of CO2, it could be terraformed, but the planet doesn’t orbit - it wobbles. A place of no interest at all, except on a routine survey mission a large power source was discovered. Now Cleanup Salvage Limited has filed a claim and wants to salvage the power source. What is down there no knows, but you are going to find out.
Difficulty: Beginners Welcome, Rules Taught.
Characters: Characters Provided.
Players: 3 to 7, 4 hrs
Settlers of Catan (Tabletop Wargame)
By Various.
The classic Settlers of Catan boardgame, offered as an alternative for those not at the Steampunk Dance. Players try to be the dominant force on the island of Catan by building settlements, cities, and roads; collecting resources. (3 to 4 players, 90 mins)
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