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AGLA1-6 - Twisted Roots Run Deep (Living Forgotten Realms - D&D 4e)
In Old Velprintalar, where those neglected and forgotten by society live and die in squalor, power can be had by a strong arm, a few coins, or powerful influence. Cutthroats, thugs, and thieves thrive here – but to what purpose? Plans once thought put to rest now have new life. A Living Forgotten Realms adventure set in Aglarond for characters levels 11-14. This adventure a continuation of the major quest Something Smells in Veltalar, begun in AGLA1-3 The Worst of all Snares.
AKAN1-7 - Faint Hope (Living Forgotten Realms - D&D 4e)
When antipathy prevents an old man from getting an escort southward, you are his last resort. Can you help him reach the jungles and a possible cure for his adopted daughter? A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
BALD1-6 - Brothers in Arms (Living Forgotten Realms - D&D 4e)
A frail alliance connects the city of Baldur’s Gate to the nation of Elturgard – and when vital information crosses the border without authorization, that alliance is bound to be put to the test. A visiting paladin’s moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
CORE1-17 - Finding Harmony (Living Forgotten Realms - D&D 4e)
A prophet and her followers are leaving Thesk and looking to start anew on their own. Can you and your comrades help protect them on their travels and aid them in finding a new home? And more importantly, are they harboring a secret? A Living Forgotten Realms adventure set in the Hordelands for characters levels 4 - 7.
CORE2-1 Killing the Messenger (Living Forgotten Realms - D&D 4e)
An ancient drow city, long thought dead, has begun to stir and a battalion of Zhentarim soldiers marches to support it. Can you discover who is behind this unlikely partnership? A Living Forgotten Realms espionage adventure set in the Underdark for characters levels 11-14. Sequel to QUES1-1 Black Cloaks and Bitter Rivalries.
CORE2-2 - Rising of the Dark (Living Forgotten Realms - D&D 4e)
During the rise of the Netheril Empire, many battles were fought. One battle sank a Netherese ship, sending it between the waves of the Sea of Fallen Stars. There it lay for many years, vessel and cargo forgotten. Until now... A Living Forgotten Realms adventure set in the Sea of Fallen Stars for levels 11-14.
CORM1-6 - Curse of the Queen of Thorns (Living Forgotten Realms - D&D 4e)
CORM1-6 (P1) - Curse of the Queen of Thorns
Heralds of an ancient curse arise and lay waste to the glorious nation of Cormyr. Only the greatest of heroes can stop the Harbingers of The Queen of Thorns. A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14.
CORM1-7 - Patronage and Pestilence (Living Forgotten Realms - D&D 4e)
A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
CORM2-1 - For Crown and Kingdom (Living Forgotten Realms - D&D 4e)
For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself? A Living Forgotten Realms adventure for characters levels 1-4.
DALE1-7 - Arts (Living Forgotten Realms - D&D 4e)
Isolation can be a boon—but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the ‘Arts & Crafts’ mayor quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
DALE2-1 - Forever (Living Forgotten Realms - D&D 4e)
In a world where even gods die, nothing lasts. Yet, some may seek any means to recover old glory, regain love, or cling to the vestiges of life itself. This adventure is a sequel to DALE1-4, and references events in that adventure. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.
DRAG1-7 - Crafts (Living Forgotten Realms - D&D 4e)
Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DALE1-7 Arts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort
EAST1-6 - The Fardrop Incident (Living Forgotten Realms - D&D 4e)
The Crafty Kobold Salvage Company has lost contact with an expedition to the abandoned Underchasm outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize. A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.
IMPI1-7 - Masquerade (Living Forgotten Realms - D&D 4e)
A risky plan may have placed a suspicious noble’s only daughter in danger, forcing the desperate man to plead for help from outsiders. But political intrigue is not the only game in Impiltur, nor is it the most dangerous: A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
IMPI2-1 - Goblins from Below (Living Forgotten Realms - D&D 4e)
Strange goblins wielding weird arcane powers have been spotted in the Earthspur Mountains. Arcane fire flares at the goblins' command and the authorities of Impiltur want to know the goblins' plans and where they came from. A Living Forgotten Realms adventure set in Impiltur for characters levels 7 - 10.
LURU1-7 - Demonic Dealings (Living Forgotten Realms - D&D 4e)
Deep in the Glimmerwood the Uthgardt Barbarians keep the orcs of Luruar in check. A new ally to the orcs changes the balance of power. House Itharwen, unfortunate victims of the new alliance is seeking heroes to recover their losses in this battle. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
MOON1-7 - Treasure Hunt (Living Forgotten Realms - D&D 4e)
An old bard’s tale, a sunken ship, and a foreign captain: Secrets lost for decades may come to light if you embark on this treasure hunt. You may find riches or be the main course on some beast’s table. Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 7-10.
MOON2-1 - Darkness Falls over Moray (Living Forgotten Realms - D&D 4e)
Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.
MYRE - Forgotten Realms 'My Realms' (Living Forgotten Realms - D&D 4e)
Join the RPGA folks as their talented judges run their own customized Living Forgotten Realms adventures. Come see as they shape the fate of a group of characters and show what their imaginations have created! Tables will be allocated based on the desires of the players who attend this event.
RPGA Low Level Open Play - OPEN1-1 (Living Forgotten Realms - D&D 4e)
Have a low level character (levels 1-4) that you need to level up? Trying out D&D 4E for the first time? Just haven't been able to catch that one low level module you need? Report to RPGA HQ for this slot and we will do our best to get you that low level mod you need or get you into your first table! Please note: ONLY modules for levels 1-4 will be offered for this event.
RPGA Midnight Madness - MM2-1 (Living Forgotten Realms - D&D 4e)
Join the RPGA folks as they offer a menu of older modules for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event.
RPGA Sunday Madness - SUN2-1 (Living Forgotten Realms - D&D 4e)
Wanted to play a Midnight Madness module, but could not stay up? Have you missed out on a previous adventure?? Want to get your character leveled up??? Join the RPGA folks as they bring the Madness of Midnight to the bright sunlight of the day. Tables will be allocated based on the desires of the players who attend this event.
SPEC2-1 H1 - The Scourge of Scornubel (Living Forgotten Realms - D&D 4e)
The paladins of Elturgard are at wits end; bandits are looting the trade city, Scornubel. With the depletion of much needed resources, someone needs to flush the bandits out of their nests -- and perhaps become local heroes while doing it. A Living Forgotten Realms adventure set in Elturgard for characters levels 1-4.
SPEC2-1 H2 - Dogs of War (Living Forgotten Realms - D&D 4e)
The paladins of Elturgard cannot tolerate a threat from the gnolls of the Reaching Woods at this time. Will heroes step forward to undertake a risky mission to foil the gnolls and their demon allies? A Living Forgotten Realms adventure set in Elturgard for characters levels 4-7.
SPEC2-1 H3 - The Morninglord’s Laughter (Living Forgotten Realms - D&D 4e)
Three years ago the outpost of Fort Morninglord underwent a terrible catastrophe, and the leaders of Elturgard proclaimed that any who even approached the haunted place would be arrested. Now it appears that something locked inside the sealed fortress might be needed for an upcoming battle. A Living Forgotten Realms adventure set in Elturgard for characters levels 7-10.
SPEC2-1 P1 - Blinking Eye of Fire (Living Forgotten Realms - D&D 4e)
The second sun above Elturel blesses the land with never-ending light. But deep beneath the streets lurk things determined to see night fall. A Living Forgotten Realms adventure set in Elturgard for characters levels 11-14.
SPEC2-1 P2 - Scout’s Honor (Living Forgotten Realms - D&D 4e)
Amongst the towering trees of the Forest of Wyrms live countless serpents, dragons, and other fell creatures that few dare brave. Only the strongest adventurers can best the dangers within and help the paladins of Elturgard achieve victory. A Living Forgotten Realms adventure set in Elturgard for characters levels 14-17.
TYMA1-6 - Troubled Roads (Living Forgotten Realms - D&D 4e)
A group of young scholars from Ruinspoke has gone missing in the capital city of Djerad Thymar. Although their academy insists that they are simply on a research trip, their families believe otherwise, and the leader of House Jalt has asked you to help. A Living Forgotten Realms adventure set in Tymanther for characters levels 11-14.
WATE1-7 - The Missing and the Missed (Living Forgotten Realms - D&D 4e)
In a city built on closely guarded secrets, nothing goes unnoticed—including the strange disappearance of some of the town’s poorest residents. While some remain indifferent to the plight of the missing, a City Watchman is determined to give justice to those who have nothing else. A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
WATE2-1 - Gilding a Noble (Living Forgotten Realms - D&D 4e)
Stedd Moonstar is planning the first, and hopefully the best, grand gala of the season. The Moonstar gala is almost ready; only a few last-minute preparations are needed to make the party a huge success. This adventure starts the major quest Restoring Splendor, which continues in WATE2-2 (P1) and concludes in WATE2-3 (P1). A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
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